Sign in to follow this  

[SD] Screenshots

This topic is 4301 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, since nobody else has done so yet (and I have a screenie to show off!), I've started a screenshot thread. You know the drill, post your screenshots, get a few wows, all that good stuff... At the moment, the only part of my game looking anywhere near complete is the difficulty settings menu: The game will be the opposite of a lunar lander game (a rocket LAUNCH game), but if I have time I'll add in a reentry portion as well. I don't think I'll have time, though...

Share this post


Link to post
Share on other sites
One view shows the rocket externally, along with data like speed, fuel, etc. The other view shows the rocket's control panel. In the higher difficulty levels (which are the only levels I'll be implementing) the control panel is the ONLY way to control the rocket, so you must balance your attention between the input and the output.

Share this post


Link to post
Share on other sites
This is BAALER ;)

Finally done with the basic gameplay...

The player controls a ball through a minefield.
To avoid the mines the ball has an inbuilt xray so the player can see where its safe to move.

The objective is to collect all the coins then roll to 'GOAL', very basic ;)

Share this post


Link to post
Share on other sites
Heres what I have got done so far.

You have to go through the world collecting gems within the time limit. Some obstacles that are shown blocked can be jumped over or when I get finished destroyed. Still quite a ways to go but I'm getting there.

Share this post


Link to post
Share on other sites
Haven't got much done yet, however it's a pretty simple game so hopefully I'll have something playable by the deadline [grin]. I'll let you guess what it's actually about [razz]



As you can see I haven't done much yet. I've mostly been getting used to Python and PyGame writing some basic framework code for the game and working on game ideas.

Share this post


Link to post
Share on other sites
I'm working on a little game called "BrainBall". I think I got about one part of the gameplay finished and the other part ... well, that's gonna be a secret... let's hope I ever manage to get it done [wink]

Here's a little demo video (wmv, 3.5MB)



Now, if only this would run on the target hardware for this competition ... ;)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I just wanted to mention that an alternate view is simply just that: another perspective that lets you make informed decisions with the advantage of that view. If you say you cant have a minimap, then what is the point of any other view? Looking at some of the screenies, you would also have to remove any side views also, since it is the same concept (a larger simplified overview of the world). As a recommendation I would say you should include things in the secondary "minimap" view that you cannot see in the primary view (maybe hidden traps, ect..). This way the view become more functional for this competition. I am not taking part in this competition and I have not read all the guidlines, so I was just giving my 2 cents towards the above comments.

Share this post


Link to post
Share on other sites
Quote:
Original post by Anonymous Poster
I just wanted to mention that an alternate view is simply just that: another perspective that lets you make informed decisions with the advantage of that view. If you say you cant have a minimap, then what is the point of any other view? Looking at some of the screenies, you would also have to remove any side views also, since it is the same concept (a larger simplified overview of the world). As a recommendation I would say you should include things in the secondary "minimap" view that you cannot see in the primary view (maybe hidden traps, ect..). This way the view become more functional for this competition. I am not taking part in this competition and I have not read all the guidlines, so I was just giving my 2 cents towards the above comments.


You're pretty much spot on. The problem is that in the majority of games that use minimaps, most of the information that the player uses to make moment-to-moment decisions is presented by the main view. The minimap might give the player a hint as to where they should direct the main view, but it's generally much less useful in terms of information presented to the player.

If playing your game optimally means continually looking from view to view, and focusing more on one view than the other means that performance worsens, then you've got it right. It's a pretty hard thing to balance; if you get it wrong, you are unlikely to be disqualified (unless you get it really wrong) but your score may suffer.

Share this post


Link to post
Share on other sites
Sign in to follow this