------ Build started: Project: OpenGL Window, Configuration: Debug Win32 ------Compiling...Example.cppLinking...Example.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall Fl_Window::~Fl_Window(void)" (??1Fl_Window@@UAE@XZ) referenced in function __unwindfunclet$??0Fl_Gl_Window@@QAE@HHHHPBD@Z$0Example.obj : error LNK2019: unresolved external symbol "private: void __thiscall Fl_Gl_Window::init(void)" (?init@Fl_Gl_Window@@AAEXXZ) referenced in function "public: __thiscall Fl_Gl_Window::Fl_Gl_Window(int,int,int,int,char const *)" (??0Fl_Gl_Window@@QAE@HHHHPBD@Z)Example.obj : error LNK2019: unresolved external symbol "public: __thiscall Fl_Window::Fl_Window(int,int,int,int,char const *)" (??0Fl_Window@@QAE@HHHHPBD@Z) referenced in function "public: __thiscall Fl_Gl_Window::Fl_Gl_Window(int,int,int,int,char const *)" (??0Fl_Gl_Window@@QAE@HHHHPBD@Z)Example.obj : error LNK2001: unresolved external symbol "protected: virtual void __thiscall Fl_Window::draw(void)" (?draw@Fl_Window@@MAEXXZ)Example.obj : error LNK2001: unresolved external symbol "public: virtual int __thiscall Fl_Window::handle(int)" (?handle@Fl_Window@@UAEHH@Z)Example.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Fl_Gl_Window::resize(int,int,int,int)" (?resize@Fl_Gl_Window@@UAEXHHHH@Z)Example.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Fl_Gl_Window::flush(void)" (?flush@Fl_Gl_Window@@UAEXXZ)Example.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Fl_Gl_Window::show(void)" (?show@Fl_Gl_Window@@UAEXXZ)Example.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Fl_Gl_Window::hide(void)" (?hide@Fl_Gl_Window@@UAEXXZ)Example.obj : error LNK2001: unresolved external symbol "private: virtual void __thiscall Fl_Gl_Window::draw_overlay(void)" (?draw_overlay@Fl_Gl_Window@@EAEXXZ)Example.obj : error LNK2019: unresolved external symbol "public: virtual __thiscall Fl_Gl_Window::~Fl_Gl_Window(void)" (??1Fl_Gl_Window@@UAE@XZ) referenced in function "public: virtual void * __thiscall Fl_Gl_Window::`scalar deleting destructor'(unsigned int)" (??_GFl_Gl_Window@@UAEPAXI@Z)Example.obj : error LNK2019: unresolved external symbol "public: void __thiscall Fl_Widget::redraw(void)" (?redraw@Fl_Widget@@QAEXXZ) referenced in function "private: virtual void __thiscall MyGlWindow::resize(int,int,int,int)" (?resize@MyGlWindow@@EAEXHHHH@Z)Example.obj : error LNK2019: unresolved external symbol "public: static int __cdecl Fl::run(void)" (?run@Fl@@SAHXZ) referenced in function _mainExample.obj : error LNK2019: unresolved external symbol "public: virtual void __thiscall Fl_Window::show(void)" (?show@Fl_Window@@UAEXXZ) referenced in function _mainExample.obj : error LNK2019: unresolved external symbol "public: __thiscall Fl_Window::Fl_Window(int,int,char const *)" (??0Fl_Window@@QAE@HHPBD@Z) referenced in function _mainC:\Documents and Settings\Jonathan\My Documents\Visual Studio 2005\Projects\OpenGL Window\Debug\OpenGL Window.dll : fatal error LNK1120: 15 unresolved externalsBuild log was saved at "file://c:\Documents and Settings\Jonathan\My Documents\Visual Studio 2005\Projects\OpenGL Window\OpenGL Window\Debug\BuildLog.htm"OpenGL Window - 16 error(s), 0 warning(s)========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Linker errors, can anyone point me to a tutorial on how to set this up, not the FLTK website though, it sucks.