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paluch

map

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I`m want to use standard map in my project. What norm of map you recommend? Where I find info about type of map universall in use?

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If by "standard map" you mean std::map, here is a reference.

But judging by the fact that this is in the OpenGL forum, I'm going to assume that you mean a game map/level structure. One that is in fairly common use is Quake 3 BSP maps. You can find some details on them here.

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Yes of course I mean game map/level structure - sorry ;)
Quake 3 BSP looks good, but where I find the BSP map editor/creator?

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