I`m want to use standard map in my project.
What norm of map you recommend?
Where I find info about type of map universall in use?
If by "standard map" you mean std::map, here is a reference.
But judging by the fact that this is in the OpenGL forum, I'm going to assume that you mean a game map/level structure. One that is in fairly common use is Quake 3 BSP maps. You can find some details on them here.
But judging by the fact that this is in the OpenGL forum, I'm going to assume that you mean a game map/level structure. One that is in fairly common use is Quake 3 BSP maps. You can find some details on them here.
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