Sign in to follow this  

non-overlapping bounding boxes woes

This topic is 4305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi there! I am trying to find out if there is a good way to solve this problem: Suppose I have several 3D bounding boxes, scattered and oriented around the world, such that the viewport can see some of these boxes. Now imagine if you see these boxes in screen space. It would probably look like a convex hull. I need to organize these bounding boxes(convex hulls) into several batches, such that each batch cannot have a bounding box that overlaps another in screen space. thx! Edwin

Share this post


Link to post
Share on other sites

This topic is 4305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this