Jump to content
  • Advertisement
Sign in to follow this  
Attala101

Mouse problem

This topic is 4587 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi again I'm using directx and I have included a mouse class. I just can't get it to compile right. It looks like a linker-problem but I thought I had included all I had to. In my project settings I have included d3d9.lib d3dx9.lib Dxerr9.lib winmm.lib dinput.lib and dinput8.lib. When I compile I get these errors: InputManager.obj : error LNK2001: unresolved external symbol _GUID_SysKeyboard InputManager.obj : error LNK2001: unresolved external symbol _GUID_SysMouse InputManager.obj : error LNK2001: unresolved external symbol _IID_IDirectInput8A dinput.lib(dilib2.obj) : error LNK2001: unresolved external symbol _GUID_Key dinput.lib(dilib1.obj) : error LNK2001: unresolved external symbol _GUID_ZAxis dinput.lib(dilib1.obj) : error LNK2001: unresolved external symbol _GUID_YAxis dinput.lib(dilib1.obj) : error LNK2001: unresolved external symbol _GUID_XAxis Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!