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OpenGL Problem with applications on different cards

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Hello, i have the following problem. I have several OpenGL applications created on my old machine which used an ATI 9700 pro 128mb card. I decided to change now, so my new pc is powered by Nvidia's 7800gt. The following problem occurs: when i recompile the programs they do not run as smoothly as before. It looks like there is a problem with the card not giving the proper framerates or not being able to refresh properly. Plus, an application which would run up to 800 fps now can't get more than 60 (can't get below 60 either since this is a much more powerful machine). Has this happened to anyone else? Are there any tricky things i should be careful when coding? I am using the latest nvidia drivers (which i hope provides a decent implementation of OpenGL).

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Quote:
application which would run up to 800 fps now can't get more than 60


800 fps is one of those crazy numbers that doesn't really mean much....but it sounds like you're locked to 60fps (vsync) in your draw flip function?

Paul

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well yes it doesn't mean much but i am pointing it out just for spotting the differences. Indeed it seems i am locked to 60fps, but i have specified nothing like that in my source.
You're right....it's a vsync problem.....I had it set to application controlled but it seems i had to turn it off and now everything works fine.

Thank you people....

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