• Advertisement
Sign in to follow this  

what is a frame and mesh container in terms of skinning

This topic is 4369 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What does a frame represent (D3DXFRAME) in skinning. Does it represent the each individual frame or key frames of a typical animation, like a movie frames in Flash. And why is there a need to have a mesh container for each frame? Wouldn't a single mesh container suffice since it stores the LPD3DXMESH object which is the same mesh object for all mesh container.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement