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RealmRPGer

OpenGL win32 or .net?

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Some of you may have read my recent post asking about Direct3D tutorials. One of the replies linked a program for both "normal" DirectX and Managed DirectX. So now I'm wondering which one would be the best to use? Is managed a lot easier to use? Is the win32 version a lot faster? Oh yes, about my progress: Haven't gotten far yet, I've been busy with other work (had to get a game alpha done -- it uses openGL). But I did get up to specular lighting. I'm curious as to how this works for loaded meshes. Do they have their specular's preset? Do you set it? Can you do both? There don't seem to be any tutorials on exporting models for DirectX, though I did see some export scripts in the SDK. Anyway, now I'm going to try working on Cube Mapping...which I figure is going a lot more difficult than setting a few "specular" values on lights and materials. @-@ Whoops...Sorry for the digression. Original question: which one should I use? win32 or .net?

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Short answer
Win32 is alot of work to get up and running compared to .NET.
I would say if you want to learn DirectX and easily.. go for .NET. If you are comfortable with working with WIN32 go for it :)

I hope this helps.
take care.

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