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bluenone

OpenGL OPENGL_s in a window

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Hi Everyone, I'll make a kind of project that will display five opengl drawings in a window but I couldn't find anything about it. There are lots of examples in the net use all the window workpace. The project will seperate a standart window for drawings, for buttons, for list boxes etc (not display just an opengl drawing or animation) you can see a snapshot gives you an idea : http://img219.imageshack.us/my.php?image=untitled9vq.jpg waiting for your replies. have fun :)

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You can try utilizing a control to be your "Opengl Window".

Just obtain the control's device context and carry our your normal Opengl inilization from there.

Look at this.

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