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Getting the graphic adapter name

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Hello! I was playing Jets N' Guns and I looked at the !GameLog.txt file. It contained, among other things, the following : - DirectX version: 9.0c, 90003 - Adapter: NVIDIA GeForce 6600 GT - Driver: nv4_disp.dll - ver.: 14.10 - Max texture size: 4096 x 4096 - Available texture memory: 316669952 MB I'm pretty sure that "Max texture size" can be retreived from the card caps but for the other things, how can I get these infos from my D3D/C++ game? EDIT : Hum... that texture memory looks quite huge, I don't think I have 309248 Gigabytes... :P

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IDirect3D9::GetAdapterIdentifier would be the source of that information.

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