Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Guest Anonymous Poster

The Sky

This topic is 6980 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
I want to add skymapping to my 3d engine. First I tried putting an image in the background that moves left and right as you turn left and right. This however looks like crap when you look up and then turn. Then I tried making a huge plane with the image as it's texture and putting that overhead the main character. This also doesn't look that good. first of all the linear fogging I have set up makes it look bad in the first place, but i just don't like how it looks overall. What is a good way to do skymapping then? In C/C++, because I can't read assembly for my life and a lot of skymapping code seems to be written in that. If you've ever seen Starsiege Tribes, I want sky like that!!!

Share this post


Link to post
Share on other sites
Advertisement
Hi,
you could create a semisphere about the whole scene. Just create one using any program and import it, that shouldn't be that hard to manage.

CU

------------------
Skullpture Entertainment
#40842461

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!