Q3 BSP: UV Flippage
It seems like some of the textures in quake 3 are mirrored on the y axis.. but some arent. Any know how to determine which textures need to be flipped?
Quote:Original post by luridcortexIIRC, Q3's textures are flipped because the images aren't flipped before uploading them to OpenGL (you probably already know that most image formats are top-down while OpenGL textures are bottom-up). In my Q3 renderer I just apply 'v = 1-v' to the texcoords to correct this. This seems to produce consistently correct results, but maybe there are some textures that are upside-down that I haven't noticed...
It seems like some of the textures in quake 3 are mirrored on the y axis.. but some arent. Any know how to determine which textures need to be flipped?
Are you getting clearly inconsistent results, that is, with textures that have a clear 'up'? I'm not sure why some of your textures would be coming out right, and some not...
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