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[MDX]rendering the bones

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I am working on skeletal animation.I used the idea that is given in Managed DirectX 9 Kick Start: Graphics and Game Programming. I want to render the bones of my meshes also. How can I do this?Does any one have idea? And another my problem is creating a AABB for every bone.I can not the reach the vertex info of bones in frames?How can I do?

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I just drew lines from one joint position to the next using DrawUserPrimitive, it's only for debug purposes so it doesn't matter if it's slow :p

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