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Cris OGL

First Order Logic and C++

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Hi all. I am trying to develop the AI for a hide and seek game in Visual C++ but I am uncertain on how to include a knowledge base in first order logic (some prolog like, declarative language). Any quick way to do this? Do I need to write my own parser? :-(( How do usually AI systems combine procedural and declarative needs? Thanks a bunch.

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C++ is not a logic language so you shouldn't try to use it as one. Instead of writing your own Prolog interpreter, integrate your C++ code with a Prolog engine. There are several free ones that you can use that include packages for linking with C.

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