Sign in to follow this  
Time

Where do i start

Recommended Posts

hi, im making a game based on history, where you live the life of a roman, and level up your character. I have one problem, where do i start, do i make all the objects, or do i make a game engine, etc.

Share this post


Link to post
Share on other sites
You learn to program.

Check out Python (link). And PyGame for graphics. (sorry, I don't have a link, but google, and apparently Fruny, does)

[Edited by - Ezbez on March 14, 2006 4:26:15 PM]

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
We need to know a bit more information. Like what role do you see yourself having in the creation of the game(ie, do you plan on doing all the work, or just a section like make the story or design the art?).. Do you have any experience making simpler games? Do you want this to be 3d, 2d, text? Do you have experience programming? What language? Have you ever used directX, openGL, SDL, or some other graphics API? Do you want this to be state of the art, needs the latest pentium 12 with 32 terrabytes of RAM? Do you have people helping? Do you want to make different games in the future or plan on getting a job making games for a living? Do you have to get it done by a certain date(like in one year, 12 weeks, etc)?

There are so many ways to go about making a game that without more info any advice we give could end up not helping you achieve your long-term goals. If this is the only game you know you'll ever want to make and you plan on giving it away for free on the internet and it only needs to be 2d and you'd like to try finishing within the year we might give different directions than if you want to get a job as a games programmer for id software in 5-6 years from now making the latest in 3d games.

That said, the usual pathway is to learn a programming language(there are dozens in common use), then learn how to make simple graphics in that language, and basically build more and more complex games learning new techniques as you go. A common language suggested is C or C++, but there's also JAVA, C#, python, and more you might try. Each of these has advantages and disadvantages, you should look them up in google and on this website because these pros and cons have been discussed at tremendous length.

Share this post


Link to post
Share on other sites
well im basically the games deginer, i have no role in the fisical programming, the game is 3D, you play the role of one person, and live the life the romans did.

The game is not a commercial project, (yet ;) )but i have a small team of people, 1 programmer, 1 3d artist, 3 designers, 4 researchers, 1 musical artist.

Off topic:
**does anyone here want to join the team**
On topic:

so where do i go to find more programmers, artists, etc. (apart from Help Wanted Forum)

Thank you

Share this post


Link to post
Share on other sites
The strange thing about game development in a team is that you'll be doing all parts of the game. If you're the "game designer", you'll also be doing some programming, you'll also be doing some art and maybe even some music. You're working as a team and sometimes that means helping your team members out.

Another thing to note is that sometimes it's bad to just have a large team and not actually do any work. The more members you have, the less important your team members will feel. If you have a team of three working together, everyone has a say into how the game should play. Everyone is the game designer.

What you need to decide is what language and engine you'll be using. You said you were looking to go with 3D, so you have a number of options. Ogre is a popular choice (or PyOgre for Python). Irrlicht is along good one. It's completely up to you which you decide, just make sure you collaborate with your team and make sure they feel they have a say in the matter.

Share this post


Link to post
Share on other sites
Also, to start designing a commercial-quality project with no experience or knowledge (basically, to start with nothing but a "great idea") is VERY ambitious (and if you are that interested in Roman history, you can probably think of a certain ambitious person and -his- fate, lol).

Might I suggest starting small, and doing a menial game or two that incorporates one or two basic elements from the big game you'd like to make. This gives you and your team a little experience, and a feel for each other before you start undertaking a large project like the one you seem to be proposing.

Best of luck! :-)

Share this post


Link to post
Share on other sites
You havent said anything about your experience or what you know except the fact that you are a "Game Designer". Does your "Programmer" know what language he wants to program in and does he "KNOW" the language? More information means better help.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this