Jump to content
  • Advertisement
Sign in to follow this  
arm

OpenGL GPGPU on DirectX

This topic is 4486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Does anyone know of any good resources for doing GPGPU stuff on DirectX? An hour of Googling only really bought up stuff concerning OpenGL. Links to example code would be especially useful. Cheers, arm.

Share this post


Link to post
Share on other sites
Advertisement
Same here, but I've put in much more than an hour... It seems we'll just have to learn GLSL and the other languages promoted at GPGPU.org and translate the code.

Share this post


Link to post
Share on other sites
I know a Cloth simulation example on directx in NVIDIA SDK. (just google:NVIDIA SDK)

As far as I know, there is not much GPGPU examples on DirectX,have you tried
www.gpgpu.org?

Share this post


Link to post
Share on other sites
Yeah I had a look on on GPGPU.org, which seems to be all OpenGL. I'll have a look at the cloth simulation though, cheers.

I found some stuff on http://www.shadertech.com/ but the code samples there are fairly sophisticated and will take some time to decipher (if they turn out to be of any use). I was ideally just seeking a basic intro.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!