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Isometric game: C++ and SDL or C# and SDLdotNet

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Hi! My friend and me want to make a isometric adventure game. He says that is better C# and SDLdotNet. And i say that is better C++ and SDL. what do you think about????

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Flip a coin. They both can do the same things.

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I'd say go with C#. Then memory management would be one less thing you would have to worry about.

The only downside is that anyone who wanted to play the game would need the .NET framework :(

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if you think C++ and SDL are better and you both can program in it use them, if you have more combined C# skill use it
memory management isnt a huge issue if your de/allocation code is resonably clean and arnt afraid to use stl

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