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Game Cursor

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Hi, I've got a question. If you've made a cursor (for example 80x80 pixles) and use it in Windows it automatically turns to a 32x32-cursor. In a game, how can I use a "big" cursor? Thank you in advance! Vkoy

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What API are you using?

EDIT: Not entirely sure if this will work or not but you could try using ShowCursor() to disable the cursor, and then draw your image at the x,y position of the mouse.

Again, I haven't tried this so if anyone can say whether this will work or not please do so.

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