Jump to content
  • Advertisement
Sign in to follow this  

Irrlicht's Particle System Problem

This topic is 4484 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

OK, I have been using Irrlicht for a month or so. I have been making an asteroids clone and was implementing a particle system for my spaceship. It works fine, for the most part. Irrlicht's particle system is pretty good to me. It allows for randomness in the angle of direction where particles are emitted from either a point or box emitter. My problem is that the "spreadfire" effect that you get from increasing the angle doesn't "spread" if the ship is facing straight up or down. If the ship is at another angle, it works almost perfectly except that for example, if the angle is 45 degrees, and the angle of the ship is less than 45, than the angle of the particles is limited to the up direction. I can send the demo if someone wants. It seems to me it would be a bug in Irrlicht itself, but I have never heard of it. Can anyone help out?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!