Jump to content
  • Advertisement
Sign in to follow this  
ade-the-heat

multitexturing alpha question

This topic is 4455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Suppose I want to combine two tex's. Say I want an alpha value of 0.2 on the destination tex and to combine using some func of the alpha value. How do I set the alpha value for the tex's ? The easiest way I can think of is when reading in the rgb channels of each pixel of the bitmap to simply set the alpha value for that pixel to 0.2. Is there another way ? cheers Adrian

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!