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Collision Detection algorithms

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Anyone include the SWIFT algorithm in the 3D projects? What do you think of it, what have you used. I'm looking at SWIFT from UNC (http://www.cs.unc.edu/~geom/SWIFT/), and colDet (http://photoneffect.com/coldet/) to see what I should do, how I should use collision dection, and what are the different types. Let me know what your opinion is. Thanks.

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