blender .x export

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1 comment, last by WhardieJones 18 years, 1 month ago
When I export .x files, it give me everything in local coords with a transform matrix. Other than multiplying the data when I load it, is there a way to get it to export in global data? I just dont want to call scalef() everytime i draw something.

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Multiply the vertices by the transformation matrix when you load it. Why are you reluctant to do that? It's easy.
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Its supposed to do that. Look at the DXSDK sample in the frame it adds a matrix for the world transform.

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