blender .x export
When I export .x files, it give me everything in local coords with a transform matrix. Other than multiplying the data when I load it, is there a way to get it to export in global data? I just dont want to call scalef() everytime i draw something.
Multiply the vertices by the transformation matrix when you load it. Why are you reluctant to do that? It's easy.
Its supposed to do that. Look at the DXSDK sample in the frame it adds a matrix for the world transform.
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