Jump to content
  • Advertisement
Sign in to follow this  
NickGravelyn

Error Building ODE

This topic is 4505 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to build ODE using Visual C++ Express 2005. I ran the configure file that configures ODE for doubles and am trying to build the converted VC++ 6 project file but I get an error that 'g is not declared' for this area:
// Trimesh data
dxTriMeshData::dxTriMeshData(){
#ifndef dTRIMESH_ENABLED
  dUASSERT(g, "dTRIMESH_ENABLED is not defined. Trimesh geoms will not work");
#endif


Any ideas or is there an easier way to build ODE? It was really easy for my Mac, but now I want to get it running on my PC. If it matters, I want to use it with double precision, no trimesh, and in release mode and to use the mingw compiler with Code::Blocks. Edit: I did try the commandline using the make file given in the readme but I get this error:
C:\Documents and Settings\Nick Gravelyn\Desktop\ode-0.5>make
gcc -DdDOUBLE  -DdNODEBUG -o configurator.exe configurator.c
process_begin: CreateProcess((null), gcc -DdDOUBLE -DdNODEBUG -o configurator.ex
e configurator.c, ...) failed.
make (e=2): The system cannot find the file specified.
make: *** [configurator.exe] Error 2

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!