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Mesh Bounding Volume Information

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Hi All, My mesh file format contains a section describing the bounding volume information for the model (one or more bounding volumes). If my game is client/server, should I really have this information stored in a seperate file to save the server parsing the entire mesh file? The server only really needs the bounding volume information, not the detailed mesh information. Has anyone programmed any client/server games to know how this is handled? Thanks

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It doesn't need to be in a separate file, as long as it's clearly enough marked that teh server can skip over the bits it doesn't need to know about. Reading stuff from disk is not slow enough you need to worry about it.

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