Jump to content
  • Advertisement
Sign in to follow this  
flutey

no automatic texture coordinate genration in DX9?

This topic is 4507 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i just wanna be confirmed that the texture coordiante generation (automatic) which was previously in DX8 and previous version is now completly non-existent, so i am forced to use vertex shaders to make them?? if they are still available, somebody could tell me how?

Share this post


Link to post
Share on other sites
Advertisement
hi,

as far as I know, it works the same way as it worked in dx8. why do you think it disappeared?

here is a snippet that works me in both dx8 and 9 (generates coords for cubic environment mapping):

SetTextureStageState(p_stage, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR | 3);
SetTextureStageState(p_stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3);



kp

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!