Sign in to follow this  
flutey

no automatic texture coordinate genration in DX9?

Recommended Posts

flutey    126
i just wanna be confirmed that the texture coordiante generation (automatic) which was previously in DX8 and previous version is now completly non-existent, so i am forced to use vertex shaders to make them?? if they are still available, somebody could tell me how?

Share this post


Link to post
Share on other sites
kovacsp    306
hi,

as far as I know, it works the same way as it worked in dx8. why do you think it disappeared?

here is a snippet that works me in both dx8 and 9 (generates coords for cubic environment mapping):

SetTextureStageState(p_stage, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR | 3);
SetTextureStageState(p_stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT3);



kp

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this