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frogtag

Can Anyone Explain?

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QUESTION Can anyone explain how transformation matrixs work for character animation? WHAT I THINK IS RIGHT (BUT PROBABLY ISN'T) What i've got so far is a pivot point skeleton, with a vertex/polygon skeleton/body over the top. I'm thinking that you use matrix transformations to move the pivot points and thus transform the polygon body. is this correct? am i completely off base?

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