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Huck

ID3DXMesh::Optimize

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Hi all! When i use ID3DXMesh::Optimize() with the D3DXMESHOPT_ATTRSORT parameter (to reorder the attributes table) it deletes some vertexes, it seems like it also uses D3DXMESHOPT_COMPACT. But i dont want it to delete vertexes, but just to arrange the vertexes by materials. how can i do this? is there a better way to use Optimize? Thanx for your support! C++ is the way to be... -GOD

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