[java] Java networked game using cilent server

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1 comment, last by Sand_monkey 18 years, 1 month ago
Hiya, I have created loads of little games in java before that can be played through webpages, but I am taking my first shot at doing a networked game that can be played over the internet in java. I'm going to be using the client server model and I was just wondering where the graphics would be stored, like where is the GUI created? Are they stored in my server class or my client class or in a seperate class that each acesses? The game is going to be implemented using java sockets. Again as with all my posts sorry for sounding noobish. Thanks for the help =D
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The server is basically used to broadcast events, and all resources are local on the client side in order to speed up loading, etc. That does not prevent you from sending content through the server, but you should avoid that whenever possible.

Think of the server as a relay to broadcast commands that update the graphics on your several clients.

Son Of Cain
a.k.a javabeats at yahoo.ca
hhh excellent, thank you for the help =)

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