// Tagpos is an Rect that contains the texure size
// TextTex is an LPDIRECT3DTEXURE8
// FontSurface is an LPDIRECT3DSURFACE8
// Vp is an Viewport
// I have a 32Bit main-rendertarget
HRESULT err=D3DXCreateTexture(lpD3DDevice8,TagPos.right-TagPos.left,TagPos.bottom-TagPos.top,1,D3DUSAGE_RENDERTARGET,D3DFMT_A8R8G8B8,D3DPOOL_DEFAULT,&TextTex);
TextTex->GetSurfaceLevel(0,&FontSurface);
err=D3DXCreateRenderToSurface(lpD3DDevice8,TagPos.right-TagPos.left,TagPos.bottom-TagPos.top,D3DFMT_A8R8G8B8,FALSE,D3DFMT_D16,&RenderSurface);
D3DXRTS_DESC Desc;
RenderSurface->GetDesc(&Desc);
lpD3DDevice8->EndScene();
Vp.X=0;
Vp.Y=0;
Vp.Width=TagPos.right-TagPos.left;
Vp.Height=TagPos.bottom-TagPos.top;
// Here does the failure occur
err=RenderSurface->BeginScene(FontSurface,&Vp);
[/code]
Yoshi
D3D8 render to surface
Hi,
I have the following problem. I don''t get the render to surface functions to work.
I set up a texture as render surface and have a device that was created by D3DXRendertoSurface(or something similar). The devices are all valid and return S_OK.
But now my problem occurs.
I call
RenderSurface->BeginScene(TargetSurface,ViewPort)
and the function returns an E_FAIL. Code is below.
I don''t know where the error is located.
I want to use DrawText to render to a texture.
Maybe there is another solution I haven''t noticed yet?
This topic is closed to new replies.
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