Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

wedgeboy

Client/Server Sync Transmission

This topic is 6384 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello...currently i doing a game , sort like Bomberman...Which can be play more than 2 person thru a client server connection.....i know a bit of winsock programming...but i m kindda lag of experience in thiking of how to synchronize data transmission bewteen client and server....are anyone out there have a standard method guide for data synchronization...what issue should i cover.?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!