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Getting clarification on DirectX functions with ID3DXSkinInfo

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I need some clarification on my understanding of some of the DirectX functions with ID3DXSkinInfo 1) ID3DXSkinInfo::GetBoneOffsetMatrix Qn : This is a Offset Matrix, am I right to say that its a position offset from its parent? 2) What I really need is world positions of the bone joints... is this information stored somewhere in the skin info? Because I can see this in my structure.. D3DXMATRIX *m_boneMatrices; UINT m_maxBones; What is really the matrix storing? Thanks!

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