Jump to content
  • Advertisement
Sign in to follow this  
eudora

Getting clarification on DirectX functions with ID3DXSkinInfo

This topic is 4479 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need some clarification on my understanding of some of the DirectX functions with ID3DXSkinInfo 1) ID3DXSkinInfo::GetBoneOffsetMatrix Qn : This is a Offset Matrix, am I right to say that its a position offset from its parent? 2) What I really need is world positions of the bone joints... is this information stored somewhere in the skin info? Because I can see this in my structure.. D3DXMATRIX *m_boneMatrices; UINT m_maxBones; What is really the matrix storing? Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!