specific physics library
Hello!
I looked at serveral physic's engines (newton, ode, ...) and they all seem to handle also the graphic output.
What I am looking for is an engine which can handle car physics and works like this:
- Input current position, acceleration, steering, etc.
- Output car orientation (e.g. angle around the up-axis) and position.
Does such an engine exist (freeware for noncommercial project. Perhaps also with an car physics example.)? Currently I am using code from MarcoMonster's DowntownDriving, but it makes many problems.
Thank you,
AFAIK you can use ODE with your own rendering code.
I have never used ODE but I guess after your time step is done
you should call dBodyGetPosition and dBodyGetQuaternion.
Hope this helps.
I have never used ODE but I guess after your time step is done
you should call dBodyGetPosition and dBodyGetQuaternion.
Hope this helps.
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