specific physics library

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0 comments, last by CableGuy 18 years, 1 month ago
Hello! I looked at serveral physic's engines (newton, ode, ...) and they all seem to handle also the graphic output. What I am looking for is an engine which can handle car physics and works like this: - Input current position, acceleration, steering, etc. - Output car orientation (e.g. angle around the up-axis) and position. Does such an engine exist (freeware for noncommercial project. Perhaps also with an car physics example.)? Currently I am using code from MarcoMonster's DowntownDriving, but it makes many problems. Thank you,
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AFAIK you can use ODE with your own rendering code.
I have never used ODE but I guess after your time step is done
you should call dBodyGetPosition and dBodyGetQuaternion.

Hope this helps.

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