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Blue*Omega

Alternate landscapes

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I know I''ve been asking alot of questions lately but... Anyone know how they do those bad @$$ landscapes in games like Tribes 1/2? It''s not just a hightmap? Is it? ----------------------------- Blue*Omega (Insert Witty Quote Here)

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They use some form of continuous level of detail. Look into ROAM and quadtree''s to learn how to do it.

*** Triality ***

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Hmmm... ok, just thought it might be a bit more complicated than that. ROAM seems too easy.

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Blue*Omega

(Insert Witty Quote Here)

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