WOW I didn't expect this many replies! I'm grateful. Haha!! And grateful no one admits they think I'm retarded. :)
Lightblade, that's okay, I am a weirdo compared to the rest of the world.
Run-Quote:So your entire theory is that game designers need to be creative and make good games?
PRE
CISELY!
LOL. You're funny though. Most of what I said, is that, yes, but I also suggested at a way to make them better, overall. Maybe I didn't get into detail on it though. I will try to simplify it in this post.
Anon-Quote:The Apple.
Well, yeah, I guess. Maybe we'll have to wait another 20 years for better technology.
Guimo! Thanks, haha!
Quote:I'm a bit too lazy to read all of it, but the first half of it sounds pretty good.
Cool!
Matrix-Quote:I refute your logic in that hackers equate to evil ... this is using the same logic which proves guns by themselves are evil.
What? But guns are machines, and hackers are people who can think about their actions. Also they become the source of unhappiness when they disturb the balance (however much of it) in an MMG. Anyway I don't like calling people "evil", I like to call evil itself evil. "Evil" people are really just ignorant or unlucky.
Quote:Furthermore, game developers should not innocently give away their private networks, data, server access, or anything. Innocence and presumptuousness, do not a good network admin make.
True, but I guess by "innocent" what I meant was that they equally give their game to everyone in the hopes that people will use their game for
fun and not to ruin the fun of others.
Quote:You have some interesting points, but I think your logic is diminished by a very narrow view on the reality of games, religion, system administration, and business.
(Personally, I don't think logic and religion should even dare approach one another... one is based on facts and deduction, the other is based on faith.)
Well I guess that's a
fair point (I don't like imposing religion or philosophy on anyone muahahah)--but I still believe reason/logic
can exist to support religion, even though science and empirical data can't. But even if it can't, and even if no one believes in a God we can still dream of a perfect reality though, whether it be designed by God or by human consciousness.
Ellis-Quote:I can't do much about debating the philosophy, but on an interesting note, the #1 character in MUD/MUX/MUSH code, the one who controls everything, is called God. :)
Likewise eh?!
Iron Chef-Quote:I'm just joshing you. Break your OP into smaller, more coherent questions if you want to engage in pointed, meaningful discussion around here. We've got itty-bitty attention spans, and are easily distracted.
Okay here guys let me try to re-explain as briefly as I can (which is laughable), for the balance part at least.
MMGs are treated as "games". They are not treated as "worlds". They are treated as "games" but that is semi-strange because they are
eternal games, and
eternal "games" (competitive sports or board games etc. complete with rules and regulations by which to play) don't exist in the real world. I think only those MMGs which are treated as a perfect world instead of a perfect game are the ones that will be most successful (and there have been those that attempt to treat it that way).
To stop beating around the bush as I have done before, is to say that I think the best MMG would be one where competition between PCs (not PCs and monsters) is voluntary and that the game should establish the best environment so that hatred and anger are not felt in the MMG, but only a love and companionship/friendship, even when someone loses to someone else during a competitive event. Anything that is, I am gonna call it a "perma-LOSS", that serves to create a competitive disadvantage to some PCs, would not serve as something that creates a loving environment between players when the game goes on for
eternity.
Healthy competition in the real world is such that you go in, but when you come back out, after victory or defeat, you haven't actually lost anything. If you lost the competition, you haven't lost anything but the competition.
Unhealthy competition in the real world is that of say, rich vs. poor. It MAY give the ILLUSION of winning or feeling good when we are rich, but in reality it has the potential to stir up hatred within the poor. Some MMGs are built in an eternal world that mimicks ours, where there is unhealthy competition. This is not to say there will be immature unsportsmanship during a
healthy competitive event in an MMG, but there are ways to minimize it. I like the idea personally, of one day your enemy is your enemy in competition, but another day he may be your friend in competition. I believe that any MMG that supports the concept that all players ARE inherently friends with each other and ARE connected, in any way (and doesn't just toss them into the pan and pretend it's
up to everyone to
become friends), will succeed because of its alignment with the laws of the universe, which I say, is to love. It should create the notion for the player that we are friends and we all have been, from the start.
Swordfights and battle and war can still exist and stuff, if we go about it properly. It's the "permalosses" to me that seem to be the problem. Also PC vs. monster (AI) competition is fun, but it's also a different story. I'm focusing on PC to PC relationships.
Is that better maybe? For the balance part?
[Edited by - Sylon on March 17, 2006 9:07:38 PM]