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Kees Waagmeester

Which file format for Skeletal animation?

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Best advice is to come up with your own format, that is, figure out which way you are best at understanding (as there literally is more than one way to skin a cat), and how you'd like to store your transformations (poses) and have them display in-game. Basically, come up with a features list of what you'll want/need to do in your implementation and solve for your format in a backwards, logical fashion.

Once you know what you want you can figure out how to get it from your art program to your format, and then into your engine.

Wow, I didn't realize how mathematical programming was, even in an indirect way :)

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