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XeeRox

Unity Few questions, for whole community!

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I have some questions, on what i am looking forward to see you at it! 1)When you started programming? (what age, what language) 2)When you completed real game programming? (if you, what was your first game) 3)How much time, you'd needed to learn "game programming" language? (C++, C#, and so...) 4)What API you prefer DirectX or OpenGL? That's it guys! ======================================= I will answer these questions, too. ======================================= 1)I started programming at age of 10, when i saw VisualBasic. 2)Actually, still trying that... ;)My first game would be SpaceShip-shooter in C# 3)Still learning it! C# in my case. 4)Depends, in C# i prefer DirectX, while at C++ i prefer OpenGL.

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1) 11, javascript. 10 if you count HTML and CSS as programming. I started because my dad gave me a little javascript book.
2) I wouldn't say I have completed "real" game programming, I have focused on game engines instead so I haven't made any real games. My first game, Pong was created when I was 12, it was in C++ and mostly copy-paste from NeHe.
3) I haven't completely learned C++ yet, for example I just had to look up if operator, or the ternary operator was evaluted first.
4) If I can only choose between those two I prefer to work with DirectX, but actually I prefer the API-independent parts (like much of the scene graph, math library, memory management etc.).

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1) 17 years old - March 2005, when I entered Computer Science course in college.
2) July 2005. Was a work in a group of 3 people for that semester. It was an Arkanoid clone.
3) I programmed that game in C, but it was a very basic game to use any game specific programming tecniques...
4) Not used any so far, but will be moving onto OpenGL with SDL. I already use SDL.

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1) ~12, AmigaBasic
2) ~15, a simple 'you see an <enemy> a)ttack r)un?' RPG in Pascal.
3) It took me about 2-3 years to become not terrible with C. About 3-4 years to become competant in C++. A little over a week in C#.

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1) Got into QBasic at age 13. One of the first things I did was some kind of game of life which was so much fun =)
2) Never completed a real game yet, I always get to a point where I start to hate my engine, trash it and start over again.
3) Imo you never really finish learning a language. There's always something new to discover, like new design patterns and stuff.
4) whatever. been learning ogl at school but am using dx atm. The principles are mostly the same.

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1) 8, Commodore C64, Commodore Basic V2 + 65xx Assembler
2) around 14, yet on the pc; simple shoot'em'up; i don't count the "text adventures" for myself as they never really were playable at all
3) Well, I picked up C++ basics in about six weeks, but I discover new things every day :) I used to program in BASIC for a horribly long time before, so it wasn't too hard to grasp. I seriously started using C++ in 2000, and in the meantime I've picked up Python and Lua, too. Scripting owns, hehe.
4) Well, I actually use both, as currently I make use of Ogre, which uses both. When it gets down to using the API by hand, I prefer SDL/OpenGL combination, gets you working and saves you a lot of time and bugs. Maybe one day later I'll take a more serious look at DirectGraphics, but that day's still blurred and distant...

For who cares, I study computer science in my second semester (military service stole my time...), and my current free time game development project is an RTT in space, dealing with a lot of tactical things and huge space battles - work has just begun, but I'm used to bite my way through things :)

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1) 11 years old, my family had a monochrome 8086 (heh) that had a bunch of GWBASIC games installed. Occasionally a game would crash, leaving me inside that weird editor / interpreter thing where I could see the sourcecode. Completely intrigued, I started mucking around and changing things, and eventually picked up a book and learned it proper.
2) Not sure really, I probably wrote my first game that I would consider "complete" somewhere around the age of 14, just a little space shooter in Pascal on a 386.
Quote:
Original post by ZuBsPacE
3) Imo you never really finish learning a language. There's always something new to discover, like new design patterns and stuff.

3) Ditto.
4) I chose OpenGL for it's cross-platform capabilites. Then again, I haven't worked with Direct3D yet, so it's not really fair to say I prefer OpenGL...


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1)When you started programming? (what age, what language)
2)When you completed real game programming? (if you, what was your first game)
3)How much time, you'd needed to learn "game programming" language? (C++, C#, and so...)
4)What API you prefer DirectX or OpenGL?

1)15 - QBasic
2)16 - Made a 'Deer Hunter' game in QBasic
3)QBasic and Pascal I learned enough of after 6 months and 10 months respectively to write games for them. C++ I started learning at 17 and it wasn't until about 19 that something clicked in my brain and I now have a deeper understanding of all languages and can learn them easily. Since then I've learned Python, Scheme, and Java, as well as web-based and the .net languages.
4)Having worked with both APIs I can say DirectX is my clear favorite.

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1)When you started programming? (what age, what language)

About age 10, in machine language on a CARDIAC. Some years later, the Apple ][ arrived on the scene with built-in BASIC. That was heaven.

2)When you completed real game programming? (if you, what was your first game)

The most important game I was exposed to was the original Colossal Cave. I had to emulate that. Then there was Blockade. I had to write my own version on an Apple ][. That would have been in the late 1970s or so early 1980s.

3)How much time, you'd needed to learn "game programming" language? (C++, C#, and so...)

Tough call. I've spent years learning to program and learning programming languages, but very little of that has gone into developing games.

4)What API you prefer DirectX or OpenGL?

OpenGL. I don't have access to a Microsoft development environment.

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Quote:
Original post by XeeRox
I have some questions, on what i am looking forward to see you at it!

1)When you started programming? (what age, what language)

~12. BASIC.
Quote:

2)When you completed real game programming? (if you, what was your first game)

I made a few text adventure-type-things in BASIC.
Quote:

3)How much time, you'd needed to learn "game programming" language? (C++, C#, and so...)

I guess I spent around a year per language becoming competent in C, C++ and VisualBasic. Few months for Common Lisp. To the extent that those are "game programming" languages.

I know some Inform and TADS, which really are game programming languages, but I'm nothing like competent in them. Maybe a month a piece.

I learned Java at college and university. It is, however, too horrid for me to have allowed myself to become competent at it.
Quote:

4)What API you prefer DirectX or OpenGL?

I've only ever used the evil DirectX <6 API, and I hate it, whilst I like OpenGL. I might like modern versions of DirectX, but I don't care to learn a non-portable proprietary API, especially when most of my computers aren't running Windows most of the time.

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