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dnaxx

Position 3D model in the center

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hello! after rendering a scene I finally want to render a 3D modell into the center (center in respect to the screen width/height) of the screen. How can I do this? thank you,

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Calling glLoadIdentity() bring the matrix back to the origin, which is (in a way) the camera's location and rotation. After that, just translate and render as necessary.

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