Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


new operator question

This topic is 6328 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have the following code in my function, then I do a number of operations. I need to do it again to add a new node. Can I do it ? Will I loose all the information on my other nodes ? If so, what is the best way to approach this problem. TreePointer = new s_Node[NodeNumber]; // dynamicly generate array of nodes WHO DO THEY THINK THEY''RE FOOLING : YOU ?
GARAL website

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!