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Ok this is a pretty simple question for all you DX8 masters out there! All I need to know is how do I convert from a simple HBITMAP structure to an LPDIRECT3DTEXTURE8 structure? If your going to show me with code can it please be C++ or c thnx...I''m not sure if it involves casting or what...even a hint in the right direction will be of use. I tried looking through D3DX and found a couple functions, but was not sure if they were the right thing for the job... Thanks in advance ----------------------------------------------------------- "If I wanted to hear the pitter patter of little feet I would put shoes on my cat" "Yeah sure women can fake orgasms, but men can fake whole relationships"

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