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McBain90

MaxPolygonCount

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If you mean D3DCAPS8.MaxPrimitiveCount, this number is reported by the driver and there''s nothing you can do to change it.

It only refers to a single call of DrawPrimitive() though, so you can have way more polygons than this in your scene, but you have to send them for processing in groups of MaxPrimitiveCount size.

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