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Khrob

Lotsa individual quads...

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What''s the fastest way to display a whole lot of individual quads? (In OpenGL) there doesn''t seem to be much benefit from any particular method - there''s always a lot of function overhead... anyone got any thoughts? Khrob

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I would advise that you use something like in Tutorial 11 and 23, whereby you read in all of the quads using a loop.

I know tutorials 11 and 23 use triangles, but it''s simple enough to modify that code to use quads instead.


So my advise is basically this...... use the same routine used in the aforementioned tutorials, and change the code to use quads.

~Cobra~

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Display lists may be ok...

basically, I want to make a vertical scroller, so there''s little coherency from quad to quad.

I''ll keep trying!

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