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Object Seleting without Select Buffer

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what must i do to get the object under my mouse without the Select Buffer. I can`t use it because i have around 1000 objects in my scene. There is a Tutorial on Mr-GameMaker but i didn`t get it worked? Anybody there how has Object Selecting without the Select Buffer? Tutorials and Examples are very good so when you have found some ? Thanks and sorry for my bad english Punika [ Power Productions ]

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there is no limit to the number of objects that u can use with a selection buffer.

what u can also do is cast a ray direct into your scene from the cursors postion and run that ray through your scenegraph this is a bit more complicated than the selection buffer thingy but should be quicker

http://members.xoom.com/myBollux

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I had problems with the select buffer with my Voodoo3000. I found a workaround which is detailed on the www.CornflakeZone.com under tutorials. It uses a unique RGB value per object and draws to the backbuffer. Incidentally my geForce has an excellent implementation of the selection buffer.

fs


http://www.CornflakeZone.com
//-- Modelling and animation in every dimension --//

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