What do i need to get started? (2d/iso)

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2 comments, last by Ghost within 23 years, 2 months ago
I program in c++ and want to get into game development (ive been making tetris clones etc. already), i am looking for a good book on it right now but was wondering if anyone could list resources that may help me. such as: online texts, online books (inhtml or pdf formator whatever), engines, libraries (especially those), API, graphics, etc. BY THE WAY: the project i am ready to program is a small isometric and/or tile-based(birds-eye view) rpg with turn-based combat and 16-bit type graphics (as long as you can tell what things are thats all that i care about at this time) would 2d overhead be that much easier than isometric? (if at all) much thanks for any help.
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There's a "New? Start here" link on the main gamdev page... not sure if that's the kind of stuff you're looking for.

Auran is currently on beta1 of a some promising game development software, called Jet. Uses OpenGL, is an OOD, and the plan is for it to be multi-platform some day.

Edited by - Magmai Kai Holmlor on January 27, 2001 10:03:43 PM
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
It will look fine in 16 bit. Age of Empires only used an 8 bit color palette. Also, I think 8 bit bitmaps are easier to work with but that''s just my opinion.
Completely overhead (90°) is a lot easier than isometric. I''ve made an overhead engine, and I am working on an isometric one, the first was a lot easier. But, the second will make a nicer game, imo at least .


http://www.gdarchive.net/druidgames/

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