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Camera Movement

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Whats the code for camera movement not glTranslate or glRotate the other one I forgot it. A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.

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OH yah

Thats used like

gluLookAt(current x,y,&z, new x,y,&z, vectors of x,y,&z)
right?

A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.

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er. sorry, but I believe it is more like:
gluLookAt(position x,y,z, look_towards x,y,z, up_being x,y,z)
am I incorrect or is this what you meant?

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