Camera Movement
Whats the code for camera movement not glTranslate or glRotate the other one I forgot it.
A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.
OH yah
Thats used like
gluLookAt(current x,y,&z, new x,y,&z, vectors of x,y,&z)
right?
A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.
Thats used like
gluLookAt(current x,y,&z, new x,y,&z, vectors of x,y,&z)
right?
A man walks into a bar.....ouch!?! Ya get it, do ya huh huh well....awww I give up.
er. sorry, but I believe it is more like:
gluLookAt(position x,y,z, look_towards x,y,z, up_being x,y,z)
am I incorrect or is this what you meant?
gluLookAt(position x,y,z, look_towards x,y,z, up_being x,y,z)
am I incorrect or is this what you meant?
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