• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.


Borland C++

2 posts in this topic

I've been using Borland v5.1 for quite awhile now( casually ).

My first question: Did you install in the default directories? ie. (drive):\bc5

If not, check the following: Goto Options -> Project . Under directories, the include and lib directories should be c:\bc5\include and c:\bc5\lib . These are the default directories. Adjust accordingly if you installed elsewhere.

Second question: What platform are you trying to build for?
Here's what I do when I start on a new program.
1. File-> New-> Project
2. Change the path, the name, etc.. whatever you name your project is what the .exe will be called.
3. Make sure the target type and platform are correct.
4. If need be, alter the other settings.
5. Click ok.

Now you have a 'project'. This will help you manage all your source files, additional .lib's, etc.. You can goto Window-> Project to change/add nodes(source files, libs, resources).

Next I go to Options->Project and set the output directories. I believe if you leave these directories blank, they default to where your project is. BUT I'd rather be safe than have make files all over my harddrive.
Also under Options->Project you can add to the source directories of libraries and include files. For example, for a typical DirectX application, my source-lib directories are : (no quotes) 'c:\bc5\include;c:\mssdk\include\borland' . Well, not really-- the mssdk directory is different at the moment. But you get the idea.. just put a semi-colon inbetween multiple directories.

As far as having to use ' int main() { return; } ', I have not experienced this. Again, make sure your 'target' is the correct platform.

If you installed directly the CD, you shouldn't be having problems. Let me know if this helps.


[This message has been edited by Sixpack (edited August 27, 1999).]


Share this post

Link to post
Share on other sites
Regarding main()...

void main() {

is exactly the same, lexically, as

int main(int argc, char **argv) {
return 0;

All programs, at least in c, are in effect the result of determining the return value of the main function over the given arguments. A return value other than zero traditionally signalled an error in execution, while a zero return meant that the program terminated naturally.

The compiler shouldn't complain about the difference between void main() and int main() unless you have enabled strict type checking in the compiler settings (Sorry, I couldn't tell you where the switch is... unless you're using gcc )

White Fire


Share this post

Link to post
Share on other sites
G'day, I'm using Borland C++ v5.0, and was wondering if anybody can actually get it to WORK? When compiling anything, even Borland's own include files have errors in them!!!
Also, is this a new revolution that I can no longer type void main(){ but must type int main(){ and give a return???
If anyone can get any graphics or anything to work in Borland or knows what I'm doing wrong (trying to compile in straight C), please tell me. I'm desperate!!!

Share this post

Link to post
Share on other sites