Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

FrankBlack

The Unreal Engine Error System

This topic is 6383 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ever seen the Ut error messages like ''Error in Engine->GfxServer->DrawPrimitive'' or so ... ? how do they save the objects names and show the complete hierarchic ... with ''Rtti'' or object.objectnamestring and then using ''Seh'' ?! Maybe a list with every object address and a name-string ?! need some help guys Greetz Franky @ Cyronix

Share this post


Link to post
Share on other sites
Advertisement
I hear in every function, they had a enter/leave macro which adds it to a global list.

You can also do it via a stackwalk. Check out the Bugslayer column by John Robbins on MSDN.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
If you actually GOT that error, i suggest a full reinstall, not being able to draw primitives is a *slight* problem

Share this post


Link to post
Share on other sites
Hehe
okay was a bad example
may be "...->DrawSuperBigModel"

This article on Msdn is very helpful ...
U can see in which line and which file
etc. the error is @ runtime



Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!