The Unreal Engine Error System

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2 comments, last by FrankBlack 23 years, 2 months ago
Ever seen the Ut error messages like ''Error in Engine->GfxServer->DrawPrimitive'' or so ... ? how do they save the objects names and show the complete hierarchic ... with ''Rtti'' or object.objectnamestring and then using ''Seh'' ?! Maybe a list with every object address and a name-string ?! need some help guys Greetz Franky @ Cyronix
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I hear in every function, they had a enter/leave macro which adds it to a global list.

You can also do it via a stackwalk. Check out the Bugslayer column by John Robbins on MSDN.
If you actually GOT that error, i suggest a full reinstall, not being able to draw primitives is a *slight* problem
Hehe
okay was a bad example
may be "...->DrawSuperBigModel"

This article on Msdn is very helpful ...
U can see in which line and which file
etc. the error is @ runtime



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